The Blood and Wine expansion for The Witcher 3 introduces a ton of new side quests for you to undertake. Some are simple kill missions while others require a bit more thinking. Check out this The Witcher 3 Blood And Wine Side Quest Guide to help you get through them all!
The Witcher 3 Blood And Wine Side Quest Guide
After you beat the quest you can then return to Liam and let him take over the other side as well.
You have two choices here, threaten the witch or break the curse yourself. I choose to break the curse myself(seems like the bad way to beat it) and I was then locked out of the house and the Witch left.
Go back to the Woodsman and tell him you know how to break the curse. Wait for night time to come and then start lighting the fires. This sent her into a rage and I had to fight her. Use Yrden to slow her down and take her out. This seems to be the BAD way to end the quest so maybe try the other way.
Instead you can threaten the witch. After the cut-scene you have to fight her and the pet, kill them both. When you return to the tree, the dog has killed Jacob – so the choice is yours.
These are pretty simple, target practice, horse racing, and combat training. I don’t know if it is required but I did them all just to touch up on my skills. You can redo them right after you complete them if you want but it is not required. After you complete all of the training you can go to the tent and join the tournament. You get to choose if you fight as Geralt or under the name of someone else for the Tournament. All this does it change the name of the gear you get and their appearance. If you want the White Wolf looking type gear then go with Geralt but if you want more of of this area’s type of gear then go with the other guy. The stats end up being the same either way.
The tournament starts with the shooting range, be sure to only hit the RED targets. He isn’t to hard to beat, I got him 9 to 3. You will get Geralt’s Crossbow for winning. Afterwards you will have to search Lady Vivienne’s tent for clues. Use your Witcher sense to help you find all the important clues, you are sort of timed so grab the Red ones and the note.
The second match will be the race. This is probably the most challenging one. While riding you will want to hit the dummies with your sword and targets with your crossbow to add more time. You don’t have to hit them all, I only hit about half, but you will need some even with a ton of stamina on Roach. For winning you will get a Saddle with your crest on it.
When you win you will go to eat with your friend and then you will be challenged to a duel by the prince you insulted at the horse race. If you accept you have to face him on horse back which is hard. The best chance you will have is to hold the attack and slow down for timing. I aimed for the back of the horse instead of the guy on the actual mount. Next you will be chasing down Vivienne to confront her before the Melee tomorrow. Head into the room and follow the bird into the wilderness. Vivienne will reveal her secret and you will tell her that you can help.
When you return you can tell the guy about her Curse or not. I told him about the curse and he offered to take the curse off of her and turn into a bird himself. You can use the Water Method if you want since he has offered to sacrifice himself. You can choose to back out of the tournament or proceed with the last match. I proceeded with the last match and it pretty much is a 1v5. Take them down one by one and don’t get surrounded or they will beat you down. You can use potions but not bombs or magic. For winning you will take out the previous champion. He is pretty much just a normal human with a lot more HP, dodge his attacks and strike afterwards. Winning will get you the Geralt of Rivia sword and 200 coins.
Now here is where the real choice comes in. You need to choose which method to use on Vivienne. The reflection method is the method that removes the curse and doesn’t harm anyone. If you choose to do the method Vivenne preferred you will still get paid but she will leave and she will only have 7 years left to life. Guillaume will be mad, alone and have less money because of you.
For the centipedes you will have to use your Witcher sense to follow them underground. After you get to the nest, go up to the vantage point and use your Witcher sense to interact with the ground so the count will join you. Use Aard to get the Centipedes to jump out.
Lastly you will be going after Peacocks. Use your Witcher sense to find a tail feather then follow the scent. when you get to the pack of them, use Axii on three of them. After the picture is taken you will have to kill a giant centipede. Once that is done, you will return to where you started the quest and get paid. There is another part to the quest that you will have to do in a day. Wait until the time required and then head to the marker. Hje will give you a painting you can either sell or hang in your house.
Do the ritual and equip the sword and shield, they can be found inf your quest items slot. Take a knee in front of the king and you will get a cut scene. As I’m sure you could have guessed, the statues come to life. There are two mages in the back you need to deal with first or they will tear you apart. Remember that Quen is your friend! After that he will explain what he thinks happened and you will get your pay.
Don’t forget your crossbow can knock flying enemies out of the sky. Destroy the eggs and loot the bodies after you take them down. Before you leave the ruins, check around for loot and under to stone steps you can find the Grandmaster Griffin Steel Sword, Gauntlets and Boots recipe. Return to the quarry for your reward.
200 experience points, 350 Coin and an additional 50 experience points and 50 Crowns.
Killing it gets you 200XP and 400 coins and you get to loot it. I got a nice sword, some mutagen and of course the Trophy(gives 1% chance to dismember, 1% increases EXP from monsters and Humans, 1% chance to find more herbs and 1% Bonus gold). Count Borhis Di Salvaeress will be devastated.
There are some Giant Centipede’s inside. Drop your Yrden trap and once they rise up from the ground inside the trap, attack the soft stomach area and they’ll go down in a few hits. Continue exploring the cave, make sure to grab some of the Sewant Mushrooms as you’ll need those shortly. Once you reach the end of the cave you have to make some Shaelmaar Bait using the mushrooms and blood from a nearby victim. You have to equip the Shaelmaar Bait and then use your ranged weapon button to spread it in the locations on the radar.
Killing the Tufo Monster is actually pretty simple. Avoid its attacks until it falls over, slash it a few times and repeat. You can use Axii if you need a breather as this forces it to stop any actions and curl into a protective ball, but you cannot damage it like this. Loot the body for the trophy and a very strong Ami Silver Sword then return to the wine cellar to complete the contract.
Blow away the rubble and explore under the house to find the final diagrams, the Silver Sword, Armor and Gauntlets.
After that travel to the far East just North of the Trastamara Hunting Cottage for the cave and the next objective. Once inside the cave loot the notes and read the one you pick up. This gives you the Manticore Armor diagram. Head far to the North West to Lebioda’s Temple. Kill the Specter once you’re inside and then search a small lockbox at the far end of the room for the Trousers and Boots, alongside another journal entry.
Read the journal and then travel all the way South, just past the Palace Gardens. Once inside things get a little trippy. Take out the first enemies and then move forward, you’ll meet a group of beggars. Interact with each to give them Alms. Carry on through, free the villager, and loot the small box at the end before reading Merten’s Notes.
For the last piece head North East to the Lake of Cleansing. Swim to the bottom of the lake and use your Witcher Senses. Loot the small red box for the Gauntlets and Merten’s last letter.
There’s a dead end a short distance from the pouch. There’s the skeletal remains of a Witcher under some rocks. Search the body for the final parts of the Grandmaster Wolven set, the Steel Sword, Silver Sword and Gauntlets.
Head to the ruins. I had already cleared out the bandits but if you haven’t, kill them all before ascending the ladder and taking out the main boss. Then search the walkway to the Northern side of the ruins, the one with the signal fire. There’s a chest here, loot the chest for another clue and the diagrams for the Grandmaster Feline Trousers and Boots. Head to the next objective, the cave entrance can be found in a small crack in the floor.
Head to the end of the cave for another clue and the diagram for Grandmaster Feline Steel Sword, Silver Sword and Gauntlets.
Once you’ve taken them out head to the Eastern edge of the objective area to find a crate under some stairs. Loot the crate to find diagrams for Grandmaster Griffin Steel Sword, Gauntlets and Boots. Read the report for the next clue. Head to the fort, again I had already cleared out the enemies here but if you haven’t already, clear them out and take down the boss. Then interact with a wall on the North West side to open a secret passage.
Head inside and search the very back wall next to the shelves, there’s a switch that opens another hidden passage. Search the chest inside for another note before returning to the main room and grabbing the Power Crystal off the alchemy table. Place the Power Crystal in the stand and then use Aard to activate it. Head through the portal.
There’s a Golem inside but it’s not a challenging fight. Move forward and search the wooden shelves for a loot box that contains the diagram for the Grandmaster Griffin Armor. There’s a bag on a nearby chair that includes the Grandmaster Griffin Trousers. A nearby table has the last piece, the Grandmaster Griffin Silver Sword.
After you speak with the Hermit you must fight on the surface of the water. Defeat the Hermit and claim your sword. This is where you find and use the Aerondight Sword, one of the more unique Silver Swords in the game.
I chose to return the testicles. You get 5 experience points and a Reginald Figurine. If you let him keep the stones you get 50 coins and he offers you a second reward in a week. After 7 days go to his door and you will find that he is dead and the stones are gone as well. The Art Dealer kind of freaks out and you don’t get any money from him.
Wait until night and then leave the tombs until Geralt tells you to re enter them. Use your Witcher Sense and follow the noise into a room. Check all the red markers in the room until the objective changes.
Once you leave you will hear the noise come from the room again and you will have to reenter and wait. You will get a cut scene with the two ghosts bickering at each other and then you have to make a choice on who stays and who goes.
If you take the guy out he won’t be too upset and he will ask to be placed in the Gwent Society tomb. After you place him there, return to the woman to learn where the Gwent cards are hidden. The Gwent Card is a Bruxa monster card so if you care about it go after it, if not just return to the quest giver for your reward.
If you choose to take out the woman and she’ll ask you to place her near her mothers grave. Search the grave near the tree furthest South of the graveyard and put the woman there. Place the urn and then go back to the crypt, he tells you that he doesn’t have the cards but sends you to speak with a swordsmith to get a sword instead. It’s a basic Steel Sword worth nearly 1,000 coin.
Once inside the vault I threatened to rip the coin from his beard. I had to fight the guards before getting a key to escape. Once you escape he gives you some coin.