The Witcher 3: Blood and Wine comes complete with all new challenges and terrifying foes, but what better way to respond to these new dangers than in some of the best gear in the game? This guide will show you where to find all Grandmaster Witcher gear in The Witcher 3: Blood and Wine DLC – all of which are some of the best weapons and armor you can find in the entire game.
Where To Find The Best Weapons & Armor In The Witcher 3: Blood And Wine
You are able to find all of the Grandmaster diagrams scattered across the world at any time but before you’re able to make them you must first find a Grandmaster Blacksmith. If you want to avoid missing any quests there is a quest that leads to the discovery of the Grandmaster Blacksmith called Master Master Master Master! This quest automatically starts whenever you find your first diagram. If you want to locate the Grandmaster Blacksmith through the typical questing process check out our Witcher 3 Blood and Wine side quest guide.
If you’re not bothered about completing the Master Master Master Master! quest you can just visit the Grandmaster Blacksmith directly. Visit the location shown below to unlock the Grandmaster Blacksmith and the Scavenger quests for all the Grandmaster Witcher gear.
Once you speak with the Grandmaster Smith he tells you that he knows the locations of other Grandmaster Witcher Gear sets. Simply speak with him to unlock all of the Scavenger Hunt quests – all of which reward sets of Grandmaster gear.
When you arrive at the location search near the objective marker. There’s a Hooded Woman that turns into an Alp. Dispatch of her and search the nearby body for a diary and a key for another quest. After you search the body the objective marker moves. Head to it and then look for a slightly higher part of the rubble buildings, you’ll see a small tower with a wooden path around the outside. Climb onto the wooden path and into the area with the skeleton, check the nearby wall for a prisoners journal and the diagram for the Manticore Steel Sword.
After that travel to the far East just North of the Trastamara Hunting Cottage for the cave and the next objective. Once inside the cave loot the notes and read the one you pick up. This gives you the Manticore Armor diagram. Head far to the North West to Lebioda’s Temple. Kill the Specter once you’re inside and then search a small lockbox at the far end of the room for the Trousers and Boots, alongside another journal entry.
Read the journal and then travel all the way South, just past the Palace Gardens. Once inside things get a little trippy. Take out the first enemies and then move forward, you’ll meet a group of beggars. Interact with each to give them Alms. Carry on through, free the villager, and loot the small box at the end before reading Merten’s Notes.
For the last piece head North East to the Lake of Cleansing. Swim to the bottom of the lake and use your Witcher Senses. Loot the small red box for the Gauntlets and Merten’s last letter.
Head to the location and use your Witcher Sense to find a small box under one of the benches. Pick up and read Isabelle’s journal. Head to the next objective marker, a magic portal. Just outside there’s a Ruby on the floor, pick this up and then place it on the mount next to the magic portal to open the path. Progress through the ruins until you reach the burial room with a Dwarves coffin inside. There’s a pouch on the floor, use your Witcher Sense to find it and grab the diagrams for Grandmaster Wolven Armor, Trousers and Boots. Read the journal entry to continue the quest.
There’s a dead end a short distance from the pouch. There’s the skeletal remains of a Witcher under some rocks. Search the body for the final parts of the Grandmaster Wolven set, the Steel Sword, Silver Sword and Gauntlets.
Head to Bartolome de Launay’s house marked in the image above, it’s to the far North. Once you arrive clear out the bandits to free the merchant and then search the Southern edge of the objective area to find a pouch with a key. Head to the Northern area to the locked door and use the key to enter. Inside there’s a painting on the wall, loot the painting to get the Grandmaster Feline Armor diagram and the next clue.
Head to the ruins. I had already cleared out the bandits but if you haven’t, kill them all before ascending the ladder and taking out the main boss. Then search the walkway to the Northern side of the ruins, the one with the signal fire. There’s a chest here, loot the chest for another clue and the diagrams for the Grandmaster Feline Trousers and Boots. Head to the next objective, the cave entrance can be found in a small crack in the floor.
Head to the end of the cave for another clue and the diagram for Grandmaster Feline Steel Sword, Silver Sword and Gauntlets.
Head to the ruins of Fort Ussar, it’s on the very Eastern edge of the map. When you arrive there’s 2 Slyzard’s for a boss battle. There’s a trophy and a sword for taking them down so use your Axii to ground them and then slice them up.
Once you’ve taken them out head to the Eastern edge of the objective area to find a crate under some stairs. Loot the crate to find diagrams for Grandmaster Griffin Steel Sword, Gauntlets and Boots. Read the report for the next clue. Head to the fort, again I had already cleared out the enemies here but if you haven’t already, clear them out and take down the boss. Then interact with a wall on the North West side to open a secret passage.
Head inside and search the very back wall next to the shelves, there’s a switch that opens another hidden passage. Search the chest inside for another note before returning to the main room and grabbing the Power Crystal off the alchemy table. Place the Power Crystal in the stand and then use Aard to activate it. Head through the portal.
There’s a Golem inside but it’s not a challenging fight. Move forward and search the wooden shelves for a loot box that contains the diagram for the Grandmaster Griffin Armor. There’s a bag on a nearby chair that includes the Grandmaster Griffin Trousers. A nearby table has the last piece, the Grandmaster Griffin Silver Sword.
During the Contract: The Tufo Monster quest. When you enter the lair of the beast head to the left and jump over some rocks to find a small camp area. Take the note to begin this quest. Continue through the cave and make sure to use your Witcher Sense to inspect the symbols on the wall. They will lead to a skeleton that has diagrams for Grandmaster Ursine Trousers, Steel Sword and Boots. Grab the note too and read that before heading back to Flovive to inspect a ruined building.
Blow away the rubble and explore under the house to find the final diagrams, the Silver Sword, Armor and Gauntlets.
Once you’ve completed all of these quests you have all of the diagrams for the Grandmaster items in The Witcher 3: Blood and Win. Head back to Grandmaster Smith Lafargue to create the diagrams.
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