Child Of Light
Child of Light is a side-scrolling role-playing game from Ubisoft Montreal, the developers of the Assassin’s Creed and Far Cry series of games, featuring writing by Jeffrey Yohalem, writer of Far Cry 3 and music by Montreal-based musician Béatrice Martin, better known as Cœur de pirate. The game is based on the UbiArt Framework engine, which was previously used for such 2D titles as Rayman Origins and Rayman Legends. The game’s art design was inspired by Studio Ghibli and Yoshitaka Amano, while the presentation of the game were inspired by Vagrant Story and Limbo.
The game is set in the mythical land of Lemuria, where players control Aurora, daughter of the Duke of Austria in 1895. Aurora goes to sleep on a normal Friday night before Easter 1895, when she turns cold as ice and is presumed dead. Instead, Aurora wakes up in Lemuria, where she discovers that the land of Lemuria was once ruled by the Queen of Light, who vanished one night. The Queen of Dark, Umbra, spread darkness over the land of Lemuria and sent her daughters to steal Lemuria’s light from all of its sources, as well as the mirror that links Lemuria to Aurora’s world. Over the course of her adventure to return to her world and end the reign of darkness of Umbra, Aurora is aided by various allies, such as the firefly Igniculus, Rubella the jester, Finn the crybaby and among others, Norah: Aurora’s second eldest sister, who was also dragged into Lemuria through the mirror. The game features art and storytelling inspired by fairy tales, and a story crafted in verse, where every piece of dialogue is intended to rhyme. As Aurora journeys across the world of Lemuria, she comes across many different creatures, such as spirits of the forest, talking mice, wicked witches, evil sea serpents and more.
As Aurora flies through the world of Lemuria, she encounters enemy avatars that she can choose to meet head-on, or to ambush, which initiates battle. The game uses an Active Time Battle system inspired by the Final Fantasy and Grandia series of games, and a party system that involves skill trees for the party members. A key focus of the combat in the game is to stall enemy attacks while making player turns come up sooner.
- Developer: Ubisoft Montreal
- Publisher: Ubisoft
- Genre: Role-Playing
- Price:
- Platforms: PlayStation 4, Xbox One, PC, Wii U, PlayStation 3, Xbox 360, PlayStation Vita
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