Kingdoms of Amalur: Reckoning combines the work of writer R.A. Salvatore, artist Todd McFarlane, designer Ken Rolston, and musician Grant Kirkhope. Together, they have imbued Amalur with rich history and powerful lore.
In Amalur, you’ll play a mortal human known as the Fateless One. You’re the only person to have ever been successfully revived in the Well of Souls, and therefore serve as a walking defiance of fate. Of course, you’ll be opposed by powerful and merciless enemies known as the Tuatha.
True to its RPG nature, KOA: Reckoning features a deep and highly customizable skill system. You will choose from one of four playable races and three class skill trees. Each skill tree is populated with 22 different abilities, allowing for a variety of powerful and unique character combinations. The three trees are known as Might, Finesse, and Sorcery – each represents the character classes of fighter, rogue, and mage. This system frees you from the restraints of playing a single class. Feel free to play as a jack of all trades combination of the three, a through and through fighter, or a sword mage. Additionally, you will accumulate fate points during combat, allowing you to enter Reckoning Mode and unleash absolute and utter hell on your enemies.
KOA: Reckoning takes a unique approach to the Action-RPG genre. While twitch skill and button mashing are certainly helpful, they won’t get you through the game. Be prepared to rely on skill and strategy. You’re encourage to experiment with the skill system to create a powerful and effective character build, and then approach combat with cold, calculated caution.
Kingdoms of Amalur: Reckoning is available on PC, PlayStation 3, and Xbox 360. It released in North America on February 7th, 2012 and in Europe on February 9th, 2012. For the latest news, reviews, guides and more, click the button below.
- Developer: 38 Studios, Big Huge Games
- Publisher: 38 Studios, Electronic Arts
- Genre: Action-RPG
- Platforms: PC, PlayStation 3, Xbox 360
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